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費(fèi)俊《睿尋》app效果圖

時(shí)間:2019-03-28 21:13:31 | 來(lái)源:藝術(shù)中國(guó)

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作品闡述


《睿尋》是一個(gè)為本屆威尼斯雙年展創(chuàng)作的基于地理位置的應(yīng)用程序作品,觀眾可以在手機(jī)上下載藝術(shù)家開發(fā)的應(yīng)用程序,在威尼斯水城里搜尋并體驗(yàn)藝術(shù)家“移植”在當(dāng)?shù)貥蛄荷系膩?lái)自中國(guó)的橋梁。

《睿尋》通過關(guān)聯(lián)來(lái)自兩地的形態(tài)類似的橋梁,既展現(xiàn)了兩個(gè)文明之間的相通性,又呈現(xiàn)了兩個(gè)地域之間的差異性;作為系列作品之一,《有趣的世界》也是一個(gè)關(guān)于連接的作品,和《睿尋》不同的是,它試圖連接的是一個(gè)更加廣闊的社會(huì)場(chǎng)域。

作為對(duì)“愿你生活在有趣的時(shí)代”主題的回應(yīng),藝術(shù)家設(shè)計(jì)了一套社會(huì)化建造游戲來(lái)連接來(lái)自世界各地的參與者,在這個(gè)虛擬的三維世界里,參與者可以使用藝術(shù)家提供的大量回收自現(xiàn)實(shí)世界的三維模型來(lái)建造一個(gè)“有趣的世界”,也可以通過“橋”的連接來(lái)形成與其它“世界”的聯(lián)通與互動(dòng)?!皹颉笨梢詭椭藗兛缭秸系K,實(shí)現(xiàn)資源共享或建造協(xié)作,但是“橋”也可能引發(fā)無(wú)法預(yù)計(jì)的、令人不適的介入。

在這里“橋”不僅是一個(gè)建造要素,還是一個(gè)具有隱喻性的社會(huì)化工具。這個(gè)作品也可以被看作是一個(gè)社會(huì)化實(shí)驗(yàn),它幫助我們測(cè)試、觀察并理解大眾在當(dāng)下語(yǔ)境中復(fù)雜和多樣的世界觀。


“Re-Search” is a location-based application created for the La Biennale di Venezia 2019, which allows viewers to download an artist-developed application on their mobile devices. On this app, viewers can search and experience the“transplant” bridges from China in the Venice’s local bridges.

By connecting bridges from two lands through similarity of forms,“Re-Search” reveals the commonalities between the two civilizations, as well as the differences between the two regions. As one of the series works,"Interesting World" is also an artwork about connection, unlike“Re-Search”, it tries to connect a wider social field.

In response to the theme of“May You Live in Interesting Times,” the artist has designed a socialized construction game to connect worldwide participants. In this virtual three-dimensional world, participants can build their own“interesting world” by using the plenty of 3D models provided by artists that are recycled from the real world. The game mechanism also encourages players to connect and interact with other"worlds" through“bridges”. Building”bridges” can enables resource sharing and co-working, but another hand, it may create unexpected and uncomfortable intervention. 

In this game, the“bridge” is not only a construction element, but also a metaphorical socialization tool. This artwork can also be seen as a socialized experiment that helps us test, observe, and understand the complex and diverse world outlook of the public in the current context.

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